Passionate Unity game developer specializing in gameplay programming and design, with a focus on clean, maintainable code and polished player experiences. I enjoy taking initiative when the opportunity arises, guiding ideas from concept to completion while staying mindful of my role and the needs of those I work with. Highly motivated and adaptable, I bring creative problem-solving and open communication to every project, fostering both technical excellence and a positive, collaborative environment.
3D horror-action game with an isometric camera perspective; my largest project to date.
First project to undergo a full QA process.
A Space Invaders-inspired game born from a 6-hour homework challenge, later expanded into a complete hobby project.
Features a dynamic boss fight and my first fully released game on itch.io.
My submission for Brackey’s Game Jam 2025.1, under the theme "Nothing Can Go Wrong…”.
Created from scratch in under a week and ranked in the top 20% of submissions.
Made in Pico-8 in just 2 days as a quick prototyping assignment.
All artwork, code and sprites were created by me from scratch.
Visual Communications Foundations
Preparation Course Certificate,
Holon Institution of Technology (2022)
Focused on color theory, composition, creativity and fundamental design principles.
Game Design & Development
Higher Vocational Education Diploma,
Mentor College (2024-2025)
Gained hands-on experience in a wide range of subjects, including game design, development in Unity and Unreal Engine, UX/UI, 2D & 3D creative softwares, QA process and production pipelines.
C#, Unity, Unreal Engine
Git, Trello, Miro, Coda, Notion
Photoshop, DaVinci Resolve, Aseprite, Blender