Passionate game developer specializing in gameplay programming and design, with a focus on clean, maintainable code and polished player experiences. I enjoy taking initiative when the opportunity arises, guiding ideas from concept to completion while staying mindful of my role and the needs of those I work with. Highly motivated and adaptable, I bring creative problem-solving and open communication to every project, fostering both technical excellence and a positive, collaborative environment.
A Space Invaders-inspired game born from a 6-hour homework challenge, later expanded into a complete hobby project.
Features a dynamic boss fight and my first fully released game on itch.io.
My submission for Brackey’s Game Jam 2025.1, under the theme "Nothing Can Go Wrong…”.
Created from scratch in under a week and ranked in the top 20% of submissions.
Made in Pico-8 in just 2 days as a quick prototyping assignment.
All artwork, code and sprites were created by me from scratch.
My first go at game making!
Developed as a quick homework prototype in Construct3, showcasing adaptability with tools beyond traditional code-first workflows.
Unity, Unreal Engine, Pico-8, Construct3,
C#, OOP
Git, Notion, Miro, Trello, Jira, Coda
Photoshop, DaVinci Resolve, Aseprite, Blender
Visual Communications Foundations
Preparation Course Certificate,
Holon Institution of Technology (2022)
Studied color theory, composition, and core design principles.
Game Design & Development
Higher Vocational Education Diploma,
Mentor College (2024-2025)
Developed multiple game projects in various game engines, while focusing on Unity.
Gained experience in gameplay programming, UX/UI, QA processes, and production pipelines.
Worked with both 2D and 3D creative tools in a production-oriented environment.