Passionate game developer specializing in gameplay programming and design, with a focus on clean, maintainable code and polished player experiences. I enjoy taking initiative when the opportunity arises, guiding ideas from concept to completion while staying mindful of my role and the needs of those I work with. Highly motivated and adaptable, I bring creative problem-solving and open communication to every project, fostering both technical excellence and a positive, collaborative environment.
Fully multiplayer integrated, fast paced, physics-based action FPS.
My final project for the course: A full, scalable and maintainable game made by myself.
3D horror-action game with an isometric camera perspective.
First project to undergo a full QA process.
A Space Invaders-inspired game born from a 6-hour homework challenge, later expanded into a complete hobby project.
Features a dynamic boss fight and my first fully released game on itch.io.
My submission for Brackey’s Game Jam 2025.1, under the theme "Nothing Can Go Wrong…”.
Created from scratch in under a week and ranked in the top 20% of submissions.
Unity, Unreal Engine, Pico-8, Construct3,
C#, OOP, Netcode (Server-auth/CSP)
Git, Notion, Miro, Trello, Jira, Coda
Photoshop, DaVinci Resolve, Aseprite, Blender
Visual Communications Foundations
Preparation Course Certificate,
Holon Institution of Technology (2022)
Studied color theory, composition, and core design principles.
Game Design & Development
Higher Vocational Education Diploma,
Mentor College (2024-2025)
Developed multiple game projects in various game engines, while focusing on Unity.
Gained experience in gameplay programming, UX/UI, QA processes, and production pipelines.
Worked with both 2D and 3D creative tools in a production-oriented environment.