This game began as a homework assignment after just one lesson in my introductory game design course at Mentor College, where we were first introduced to Construct3, a beginner-friendly prototyping game engine.
In our first lesson, we created a simple driving game focused on navigating a vehicle and collecting points by driving into cones.
For the follow-up homework assignment, we were tasked with expanding that project by designing an additional level;
Rather than reusing the same basic concept, I chose to elevate the scope and introduce a boss encounter: the player must confront and overcome a biblically-accurate angel, using only their vehicle as a weapon.
Learning Curve: Entering this project with no prior experience in game development or programming required me to learn core concepts independently. I relied on experimenting and concise online tutorials to acquire the necessary skills and implement effective solutions throughout the project.
Visual Cohesion: The assets I sourced were varied in style and origin. To unify the visual presentation, I applied a consistent crosshatching filter (or shader?) across all elements, creating a cohesive art direction that ties separate assets into a singular style.
Visual assets with no crosshatching filter